Follo'me!

Gameplay

In this puzzle game you have to prepare a path for some little guys that look like walking smarties and are called Bloops (at least for now).

Those guys tend to go up and down on towers all the time and are not that much more intelligent than lemmings. They always follow one of them who is taking the lead and is leading them towards the exit.

The player will have to activate floor tiles to open a way, but has to make sure that his current action to open up a way for a Bloop does not throw off a Bloop on the other side of the tower, because those floor tiles always react to the user actions in groups.

The game is won when the last Bloop reaches the exit and is lost when at least one Bloop is lost.

Project

The project is still going on and there is a lot of work to do. I just finished this prototype to have something that I can present to the public and - if I am lucky enough - find some additional developers (artists etc.).

Be sure to check out the project page on IndieDB!

Ideas & stuff that already is in work

Gameplay

  • Traps - What would a game be without them?
  • Some more connection types like slides, elevators, teleporters and catapults
  • Buttons that can only be pushed by the Bloops
  • Setting a destination for the leader other than the exit

Other things

  • A side story told in comic frames
  • Different tower styles
  • Animated game menu
  • Music & Sounds